Additionally, switching region is done outside of the game and not everyone knows about it, and the new Steam Library design actually made it even more hidden. A lot of players choose to play on the EU/AF region because of the bigger population, which in turn makes other regions even less populated, exacerbating the issue even further. We've written about the whole situation already, so we’ll keep it short here - the new MS design is - in theory - fully scalable and should be able to handle as many players as needed with only minimal changes or no changes at all.Īt this time, with the reduced population and much more robust Master Server, there’s no real need to keep the regions separate. Sadly, this wasn’t enough and our Master Servers were overloaded and in turn out we had to redo portions of the design and implementation to better facilitate large traffic and futureproof the whole system for even bigger loads once they occur later in the game's life. At the start of the Early Access, we anticipated that traffic might be a problem, so we decided to split the load between three distinct regions, additionally providing better pings for everyone and avoid confusion of not knowing where the server is located and how to adjust your playstyle to different networking environments. We’d like to explain the issue as best we can and what are the steps we’re taking to make sure it’s the best solution to current and future problems.įirst of all, a bit of an explanation why the regions were split in the first place. This way of doing it is no longer good for the game, so we’re changing it. You are not forced to play on your region, but it’s not very convenient to switch and you don’t have your profile on the other regions, so you have to unlock everything again if you decide to try a different region to play with friends or look for more populated games. Currently we have three regions that you are automatically assigned to based on your location: North and South American region, Europe and Africa region and Asia and Oceania region. We have some plans to improve the game experience for our players and make sure the catch-22 of people not playing because people aren’t playing is being addressed properly. World War 3 enables you to take part in virtual battles using both infantry and military vehicles, allowing the player to choose soldiers from all over the world, including the Polish Armed Forces. We aim at offering authentic tactical combat operations in an unpredictable theater of war, striving for top playability and an authentic experience. The emphasis is put on offering true-to-life modern battlefield, and combat focused on teamwork. Produced in cooperation with military R&D centers and consultants, World War 3 shows the consequences of every battle in the context of a global war campaign on a strategic war map. Join the fight in massive, 64-player infantry battles, gain advantage over the enemy with personalized weapons, vehicles and drones. Strong teamplay, national armed forces, real locations, full body awareness, and a versatile customization system all contribute to the authenticity of the modern combat experience enhanced by other essential elements such as a robust ballistic system, advanced armors and life-like weapons.
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